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Untitled Document
Zone of the Enders is a Robot Animation Simulator. Players will identify with Orbital Frame Jehuty by learning all of its techniques. Taking advantage of Jehuty's capabilities will ensure the runner's survival.
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MOVE |
Move forward, backwards, right and left using the left analog stick. The triangle button is to rise, or ascend. The X button is to descend. The method of attack differs depending on the distance to the enemy. |
DASH |
You will begin to “dash” if you press the R2 button while moving. It is useful when you want to move rapidly and dodge an enemy attack. If you are not moving, you can begin a “burst” by pressing the R2 button.
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NORMAL ATTACK |
When the target is distant, press the square button which will fire a shot. In close range conditions, you will initiate a slashing attack by pressing the square button.
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DASH ATTACK |
While dashing in a distant condition, press the square button to fire a dash shot. While dashing in a close condition, press the square button to initiate a dash slash.
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BURST ATTACK |
While bursting in a distant condition, press the square to fire a burst shot. While bursting in a close condition, press the square button to initiate a burst slash.
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GUARD |
Press the R1 button to assume a guard condition in which Jehuty will defend against from enemy attacks. Remember, you cannot guard against burst or throw attacks.
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GRAB AND THROW |
If you are close to an enemy, you can grab the enemy by pressing the circle button. If you are holding the enemy you can change which direction to throw him by using the left analog stick. When you release the circle button, the enemy will be thrown.
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LOCK-ON |
If you are at a certain distance from the enemy and you press the L2 button, you will lock onto the target. In the lock-on condition, you will move around the target. You can lock-on to a different target by pressing the L2 button. Press the L1 button to release lock-on.
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ESCAPE |
If you want to escape from battle, you must first release lock-on. After disengaging, steer in a direction away from the enemy. When the escape counter shows zero, it indicates you have successfully escaped.
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CAMERA |
When you are not in a battle, the camera moves in the direction indicated by the left analog stick. Releasing the left analog stick faces the camera toward Jehuty. Change the direction of the camera, or aim at particular spots while attacking, by using the right analog stick.
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LEVELING |
It is possible to increase Jehuty’s level. Leveling occurs automatically by defeating enemies in battle. Enemy levels also increase as Jehuty advances in level. Engaging in battle with higher leveled enemies -- as opposed to low level ones -- will increase Jehuty's level at a faster rate.
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